eSports Stocks List
eSports Stocks Profile
The eSports stocks lst includes companies involved in competitive gaming, such as eSports organizations, game developers focused on the competitive scene, streaming and broadcasting services, and firms providing hardware and software solutions tailored for eSports athletes and fans.
eSports Stocks Summary
Total Stocks
8
Total Market Cap
$3.10T
Avg Market Cap
$386.94B
Total Revenue
$88.13B
Average Revenue
$11.02B
eSports Stocks Compare
Profile
| Ticker | Name | Description | Sector | Industry | Market Cap | |
|---|---|---|---|---|---|---|
| MSFT | Microsoft | Microsoft Corporation is a prominent global technology firm that invents, markets, and provides ongoing assistance for a diverse range of software, digital services, computing devices, and comprehensive solutions. Its operations are organized into three primary divisions: Productivity and Business Processes, Intelligent Cloud, and More Personal Computing. The Productivity and Business Processes segment delivers crucial tools for both enterprises and individual users. This includes the extensive Office suite (comprising Exchange, SharePoint, Microsoft Teams, Office 365 Security and Compliance, Microsoft Viva, and Skype for Business), along with popular consumer offerings like Skype, Outlook.com, OneDrive, and LinkedIn. It also features Dynamics 365, a suite of integrated cloud and on-premises business applications tailored for organizations. The Intelligent Cloud division focuses on sophisticated infrastructure and platform services. Here, Microsoft licenses key products such as SQL Server, Windows Servers, Visual Studio, System Center, and associated Client Access Licenses. It also includes GitHub, a leading platform for developer collaboration and code hosting; Nuance, offering advanced AI solutions for healthcare and businesses; and Azure, its expansive cloud computing platform. This segment further encompasses enterprise support, Microsoft consulting services, and Nuance professional services, assisting clients with the development, deployment, and management of Microsoft's server and desktop technologies, alongside offering product training and certification. Finally, the More Personal Computing segment covers a broad spectrum of consumer and commercial computing experiences. It generates revenue through Windows operating system licensing, including agreements with original equipment manufacturers (OEMs), non-volume licensing, and various Windows Commercial offerings (such as volume licensing and cloud services), as well as patent licensing and Windows Internet of Things (IoT). This division also supplies its own hardware, including Surface devices, PC accessories, and gaming/entertainment consoles. Its Gaming portfolio features Xbox hardware, content, and subscription services, in addition to video games and royalties from third-party titles. Furthermore, it manages search services like Bing and Microsoft's advertising platforms. Microsoft distributes its extensive product line via numerous channels, including original equipment manufacturers, wholesale distributors, and various resellers, complementing direct sales through digital marketplaces, its own online storefronts, and physical retail outlets. The company, established in 1975, maintains its headquarters in Redmond, Washington. | Technology | Software - Infrastructure | $2.97T | |
| EA | Electronic Arts | Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements. | Communication Services | Electronic Gaming & Multimedia | $50.93B | |
| TTWO | Take-Two Interactive Software | Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services. | Communication Services | Electronic Gaming & Multimedia | $40.15B | |
| RBLX | Roblox | Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California. | Technology | Electronic Gaming & Multimedia | $32.69B | |
| GENI | Genius Sports | Genius Sports Limited, based in London, United Kingdom, delivers advanced technology solutions and specialized services to stakeholders across the sports, sports betting, and sports media sectors. The company provides crucial technological infrastructure for the comprehensive management of live sports data, including its collection, seamless integration, and broad distribution. It also equips sports organizations with streaming capabilities, offering the necessary technology, automated production, and distribution pathways to monetize their game footage. A key offering is its extensive integrity services designed for sports leagues, which involve continuous, active monitoring technology employing sophisticated mathematical algorithms to detect and flag suspicious wagering patterns in global betting markets. These services are further supported by a complete suite of online and in-person educational and advisory programs. Beyond these core services, Genius Sports facilitates the acquisition of live sports data and supplies both pre-game and in-game odds feeds. It also offers robust risk management solutions, which include customer profiling, constant oversight of incoming bets, automated acceptance or rejection of wagers, and the setting of betting limits. The company's portfolio extends to providing live streaming functionalities, alongside services for the creation, deployment, and measurement of tailored online marketing campaigns. Additionally, it develops interactive fan engagement widgets for digital publishers, which present live game statistics and content related to betting. | Communication Services | Internet Content & Information | $1.77B | |
| INSE | Inspired Entertainment | Inspired Entertainment, Inc. operates as a business-to-business provider of gaming technology, delivering comprehensive content, platform solutions, and various services to regulated lottery, betting, and gaming operators across the globe. The enterprise is structured into four primary divisions: Gaming, Virtual Sports, Interactive, and Leisure. Its Gaming division furnishes gaming terminals and associated software to diverse venues such as betting establishments, casinos, gaming halls, and high-street adult gaming centers. This includes a diverse array of digital games like Centurion and Super Hot Fruits, alongside staple casino offerings such as roulette, blackjack, and other number-based games. The Virtual Sports segment specializes in the creation, development, marketing, and distribution of ultra-high-definition simulated sports titles. These encompass events like greyhounds, tennis, motor racing, cycling, cricket, speedway, golf, darts, and horse racing, featuring popular series such as V-Play Soccer, V-Play Football, V-Play Basketball, Virtual Grand National, and V-Play NFLA. Through its Interactive division, the company offers a selection of premium, random number generated (RNG) casino content. This ranges from complex bonus features and European-style free spins to traditional table games. The Leisure segment provides gaming terminals and amusement machines to a broad spectrum of locations, including pubs, bingo halls, adult gaming centers, family entertainment centers, bowling alleys, and other recreational sites. Inspired Entertainment, Inc.'s corporate headquarters are situated in New York, New York. | Consumer Cyclical | Gambling, Resorts & Casinos | $216.34M | |
| SKLZ | Skillz | Skillz Inc. manages a state-of-the-art mobile gaming ecosystem designed to bring players together for equitable, enjoyable, and impactful competitive experiences. Its primary function involves creating and maintaining a unique, web-based technological infrastructure. This core platform empowers independent game creators globally to organize tournaments and deliver interactive competitive play to their users. Furthermore, Skillz arranges casual esports events catering to a broad spectrum of mobile gamers. Its offerings are available for download directly from its official website, as well as through various external application marketplaces. Established in 2012, the company's headquarters are located in San Francisco, California. | Technology | Electronic Gaming & Multimedia | $138.13M | |
| VS | Versus Systems | Operating across the United States and Canada, Versus Systems Inc. provides a business-to-business software platform. Their primary product, eXtreme Engagement Online, enables clients such as professional sports organizations, live event producers, and video game publishers and developers, along with other interactive media creators, to embed real-time prizing and incentives within their content. These rewards are typically earned through the completion of challenges and various other user engagement features. The company primarily distributes its platform access and service packages via its internal direct sales force. Versus Systems Inc. maintains its head office in Vancouver, Canada. | Technology | Software - Application | $6.86M |
Performance Comparison
1D Change %
List Weighting
eSports Stocks Performance
Market Cap Weight 10%
| List | 1D | 5D | 1M | 3M | 6M | 1Y | 3Y | 5Y |
|---|---|---|---|---|---|---|---|---|
| eSports Stocks | 1.85% |
| List | 1D | 5D | 1M | 3M | 6M | 1Y | 3Y | 5Y |
|---|---|---|---|---|---|---|---|---|
| eSports Stocks | 2.27% |
| List | 1D | 5D | 1M | 3M | 6M | 1Y | 3Y | 5Y |
|---|---|---|---|---|---|---|---|---|
| eSports Stocks | 2.08% |