Take-Two Interactive Software (TTWO) Revenue & Revenue Breakdown


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Take-Two Interactive Software Revenue Highlights


Latest Revenue (Y)

$6.66B

Latest Revenue (Q)

$1.70B

Main Segment (Y)

Mobile

Main Geography (Y)

UNITED STATES

Take-Two Interactive Software Revenue by Period


Take-Two Interactive Software Revenue by Year

DateRevenueChange
2026-03-31$6.66B18.16%
2025-03-31$5.63B5.31%
2024-03-31$5.35B-0.01%
2023-03-31$5.35B52.64%
2022-03-31$3.50B3.91%
2021-03-31$3.37B9.19%
2020-03-31$3.09B15.76%
2019-03-31$2.67B48.83%
2018-03-31$1.79B0.74%
2017-03-31$1.78B25.89%
2016-03-31$1.41B30.54%
2015-03-31$1.08B-53.93%
2014-03-31$2.35B93.54%
2013-03-31$1.21B47.06%
2012-03-31$825.82M-27.36%
2011-03-31$1.14B17.39%
2009-10-31$968.49M-37.01%
2008-10-31$1.54B56.60%
2007-10-31$981.79M-5.40%
2006-10-31$1.04B-13.60%
2005-10-31$1.20B6.51%
2004-10-31$1.13B9.10%
2003-10-31$1.03B30.08%
2002-10-31$794.68M76.05%
2001-10-31$451.40M24.01%
2000-10-31$364.00M19.46%
1999-10-31$304.71M56.99%
1998-10-31$194.10M99.49%
1997-10-31$97.30M-

Take-Two Interactive Software generated $6.66B in revenue during NA 2026, up 18.16% compared to the previous quarter, and up 197.36% compared to the same period a year ago.

Take-Two Interactive Software Revenue by Quarter

DateRevenueChange
2025-12-31$1.70B-4.22%
2025-09-30$1.77B17.95%
2025-06-30$1.50B-4.97%
2025-03-31$1.58B16.38%
2024-12-31$1.36B0.50%
2024-09-30$1.35B1.11%
2024-06-30$1.34B-4.37%
2024-03-31$1.40B2.42%
2023-12-31$1.37B5.16%
2023-09-30$1.30B1.13%
2023-06-30$1.28B-11.17%
2023-03-31$1.45B2.73%
2022-12-31$1.41B1.03%
2022-09-30$1.39B26.41%
2022-06-30$1.10B18.54%
2022-03-31$930.00M2.96%
2021-12-31$903.30M5.26%
2021-09-30$858.20M5.52%
2021-06-30$813.30M-3.11%
2021-03-31$839.43M-2.49%
2020-12-31$860.89M2.35%
2020-09-30$841.14M1.18%
2020-06-30$831.31M9.31%
2020-03-31$760.54M-18.23%
2019-12-31$930.13M8.43%
2019-09-30$857.84M58.72%
2019-06-30$540.46M0.27%
2019-03-31$539.01M-56.84%
2018-12-31$1.25B153.46%
2018-09-30$492.67M26.98%
2018-06-30$387.98M-13.83%
2018-03-31$450.27M-6.36%
2017-12-31$480.84M8.40%
2017-09-30$443.56M6.06%
2017-06-30$418.22M-26.83%
2017-03-31$571.56M19.96%
2016-12-31$476.47M13.40%
2016-09-30$420.17M34.86%
2016-06-30$311.55M-17.41%
2016-03-31$377.21M-8.94%
2015-12-31$414.22M19.38%
2015-09-30$346.97M26.04%
2015-06-30$275.30M-8.26%
2015-03-31$300.09M-43.50%
2014-12-31$531.15M320.62%
2014-09-30$126.28M0.68%
2014-06-30$125.42M-35.75%
2014-03-31$195.21M-89.53%
2013-12-31$1.86B1152.40%
2013-09-30$148.82M4.32%
2013-06-30$142.67M-52.36%
2013-03-31$299.49M-27.97%
2012-12-31$415.77M52.25%
2012-09-30$273.08M20.76%
2012-06-30$226.14M52.71%
2012-03-31$148.08M-37.34%
2011-12-31$236.32M120.79%
2011-09-30$107.03M-67.99%
2011-06-30$334.38M83.47%
2011-03-31$182.25M-45.47%
2010-12-31$334.26M-5.60%
2010-07-31$354.08M32.12%
2010-04-30$268.00M64.18%
2010-01-31$163.24M-52.46%
2009-10-31$343.39M147.82%
2009-07-31$138.56M-39.68%
2009-04-30$229.72M-10.55%
2009-01-31$256.81M-20.60%
2008-10-31$323.44M-25.45%
2008-07-31$433.84M-19.63%
2008-04-30$539.81M124.51%
2008-01-31$240.44M-

Take-Two Interactive Software generated $1.70B in revenue during Q3 2026, up -4.22% compared to the previous quarter, and up 125.56% compared to the same period a year ago.

Take-Two Interactive Software Revenue Breakdown


Take-Two Interactive Software Revenue Breakdown by Product

Annual Revenue by Product

Product/ServiceMar 26Mar 25Mar 24Mar 23Mar 22
Console$2.60B$2.10B$2.17B$2.30B$2.53B
P C And Other Products$726.10M$592.50M$434.30M$507.50M$572.51M
Mobile$3.33B$2.94B$2.75B$2.54B$403.44M
Advertising---$614.30M-
Game---$4.74B-
Product----$1.04B
Recurrent Customer Spending----$2.27B
Service----$2.46B
Full Game And Other----$1.23B
Digital Online----$3.15B
Physical Retail And Other----$355.84M

Take-Two Interactive Software's latest annual revenue breakdown by segment (product or service), as of Mar 26: Mobile (50.07%), Console (39.02%), and P C And Other Products (10.91%).

Quarterly Revenue by Product

Product/ServiceMar 26Dec 25Sep 25Jun 25Mar 25Dec 24Sep 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20
Mobile$843.90M$865.80M$821.60M$801.70M$747.70M$731.60M$740.20M$715.10M$706.70M$646.20M$680.00M$721.20M$730.10M$369.60M$102.25M$103.81M$115.12M$82.26M--
P C And Other Products$161.30M$181.10M$232.20M$151.50M$243.60M$120.30M$121.80M$115.60M$112.00M$106.30M$100.40M$125.20M$111.50M$125.60M$162.95M$133.91M$147.00M$128.65M$231.47M$204.81M
Console$674.60M$652.10M$720.00M$550.60M$591.20M$507.90M$491.10M$568.70M$547.60M$546.70M$504.30M$561.40M$551.90M$607.20M$664.80M$665.53M$596.08M$602.44M$607.96M$656.08M
Digital Online--------$1.30B$1.24B$1.24B$1.34B$1.32B$1.04B$833.34M$795.72M$779.10M$740.81M$753.26M$728.51M
Physical Retail And Other--------$69.00M$59.50M$44.70M$71.10M$74.30M$64.60M$96.67M$107.54M$79.10M$72.54M$86.17M$132.38M
Full Game And Other--------$331.60M$298.80M$216.30M$292.40M$291.70M$276.80M$342.54M$355.46M$294.55M$241.08M$273.35M$327.41M
Recurrent Customer Spending--------$1.03B$1.00B$1.07B$1.12B$1.10B$825.60M$587.47M$547.79M$563.65M$572.27M$566.08M$533.48M
Product--------------$315.63M$298.67M$249.17M$179.71M$220.33M$282.06M
Service, Other---------------$604.59M$609.02M$633.64M$619.10M$578.83M

Take-Two Interactive Software's latest quarterly revenue breakdown by segment (product or service), as of Mar 26: Mobile (50.24%), Console (40.16%), and P C And Other Products (9.60%).

Take-Two Interactive Software Revenue Breakdown by Country

Annual Revenue by Country

CountryMar 26Mar 25Mar 24Mar 23Mar 22
Non-US$2.72B$2.23B$2.07B$1.99B$1.40B
UNITED STATES$3.94B$3.41B$3.28B$3.36B$2.10B
Full Game And Other----$1.23B
Mobile----$403.44M
Digital Online----$3.15B
P C And Other Products----$572.51M
Service----$2.46B
Recurrent Customer Spending----$2.27B
Product----$1.04B
Physical Retail And Other----$355.84M
Console----$2.53B

Take-Two Interactive Software's latest annual revenue breakdown by geography, as of Mar 26: UNITED STATES (59.20%), and Non-US (40.80%).

Quarterly Revenue by Country

CountryMar 26Dec 25Sep 25Jun 25Mar 25Dec 24Sep 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20
UNITED STATES$991.70M$1.01B$1.04B$900.40M$946.10M$825.70M$814.50M$861.40M$818.30M$795.60M$803.90M$886.80M$842.90M$682.90M$557.26M$534.87M$514.92M$493.19M$513.49M$528.32M
Non-US$688.10M$686.80M$737.70M$603.40M$636.40M$534.10M$538.60M$538.00M$548.00M$503.60M$480.80M$521.00M$550.60M$419.50M$372.74M$368.38M$343.28M$320.16M$325.94M$332.56M

Take-Two Interactive Software's latest quarterly revenue breakdown by geography, as of Mar 26: UNITED STATES (59.04%), and Non-US (40.96%).

Take-Two Interactive Software Peer Comparison by Revenue


TickerCompanyLast Year RevenueLast Quarter Revenue
XYZBlock$24.19B$6.06B
WDCWestern Digital$13.00B$3.02B
NXPINXP Semiconductors$12.27B$3.18B
STXSeagate Technology$9.10B$3.11B
EAElectronic Arts$7.53B$1.90B
GRMNGarmin$7.25B$1.75B
TTWOTake-Two Interactive Software$6.66B$1.70B
DDOGDatadog$3.43B$1.01B
MPWRMonolithic Power Systems$2.79B$804.18M
ZSZscaler$2.67B$850.48M
UIUbiquiti$1.93B$788.20M

TTWO Revenue FAQ


What is Take-Two Interactive Software’s yearly revenue?

Take-Two Interactive Software's yearly revenue for 2026 was $6.66B, representing an increase of 18.16% compared to 2025. The company's yearly revenue for 2025 was $5.63B, representing an increase of 5.31% compared to 2024. TTWO's yearly revenue for 2024 was $5.35B, representing a decrease of -0.01% compared to 2023.

What is Take-Two Interactive Software’s quarterly revenue?

Take-Two Interactive Software's quarterly revenue for Q3 2026 was $1.7B, a -4.22% decrease from the previous quarter (Q2 2026), and a 24.94% increase year-over-year (Q3 2025). The company's quarterly revenue for Q2 2026 was $1.77B, a 17.95% increase from the previous quarter (Q1 2026), and a 31.09% increase year-over-year (Q2 2025). TTWO's quarterly revenue for Q1 2026 was $1.5B, a -4.97% decrease from the previous quarter (Q4 2025), and a 12.37% increase year-over-year (Q1 2025).

What is Take-Two Interactive Software’s revenue growth rate?

Take-Two Interactive Software's revenue growth rate for the last 3 years (2024-2026) was 24.43%, and for the last 5 years (2022-2026) was 89.92%.

What are Take-Two Interactive Software’s revenue streams?

Take-Two Interactive Software's revenue streams in r 26 are Console, P C And Other Products, and Mobile. Console generated $2.6B in revenue, accounting 39.02% of the company's total revenue, up 23.73% year-over-year. P C And Other Products generated $726.1M in revenue, accounting 10.91% of the company's total revenue, up 22.55% year-over-year. Mobile generated $3.33B in revenue, accounting 50.07% of the company's total revenue, up 13.29% year-over-year.

What is Take-Two Interactive Software’s main source of revenue?

For the fiscal year ending Mar 26, the largest source of revenue of Take-Two Interactive Software was Mobile. This segment made a revenue of $3.33B, representing 50.07% of the company's total revenue.