Take-Two Interactive Software (TTWO) Revenue & Revenue Breakdown


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Take-Two Interactive Software Revenue Highlights


Latest Revenue (Y)

$5.63B

Latest Revenue (Q)

$1.77B

Main Segment (Y)

Mobile

Main Geography (Y)

UNITED STATES

Take-Two Interactive Software Revenue by Period


Take-Two Interactive Software Revenue by Year

DateRevenueChange
2025-03-31$5.63B5.31%
2024-03-31$5.35B-0.01%
2023-03-31$5.35B52.64%
2022-03-31$3.50B3.91%
2021-03-31$3.37B9.19%
2020-03-31$3.09B15.76%
2019-03-31$2.67B48.83%
2018-03-31$1.79B0.74%
2017-03-31$1.78B25.89%
2016-03-31$1.41B30.54%
2015-03-31$1.08B-53.93%
2014-03-31$2.35B93.54%
2013-03-31$1.21B47.06%
2012-03-31$825.82M-28.75%
2011-03-31$1.16B19.67%
2009-10-31$968.49M-37.01%
2008-10-31$1.54B56.60%
2007-10-31$981.79M-5.40%
2006-10-31$1.04B-13.70%
2005-10-31$1.20B6.64%
2004-10-31$1.13B9.10%
2003-10-31$1.03B30.19%
2002-10-31$793.98M76.03%
2001-10-31$451.06M16.55%
2000-10-31$387.01M26.51%
1999-10-31$305.90M60.07%
1998-10-31$191.10M905.79%
1997-10-31$19.00M-

Take-Two Interactive Software generated $5.63B in revenue during NA 2025, up 5.31% compared to the previous quarter, and up 182.38% compared to the same period a year ago.

Take-Two Interactive Software Revenue by Quarter

DateRevenueChange
2025-09-30$1.77B17.95%
2025-06-30$1.50B-4.97%
2025-03-31$1.58B16.38%
2024-12-31$1.36B0.50%
2024-09-30$1.35B1.11%
2024-06-30$1.34B-4.37%
2024-03-31$1.40B2.42%
2023-12-31$1.37B5.16%
2023-09-30$1.30B1.13%
2023-06-30$1.28B-11.17%
2023-03-31$1.45B2.73%
2022-12-31$1.41B1.03%
2022-09-30$1.39B26.41%
2022-06-30$1.10B18.54%
2022-03-31$930.00M2.96%
2021-12-31$903.30M5.26%
2021-09-30$858.20M5.52%
2021-06-30$813.30M-3.11%
2021-03-31$839.43M-2.49%
2020-12-31$860.89M2.35%
2020-09-30$841.14M1.18%
2020-06-30$831.31M9.31%
2020-03-31$760.54M-18.23%
2019-12-31$930.13M8.43%
2019-09-30$857.84M58.72%
2019-06-30$540.46M0.27%
2019-03-31$539.01M-56.84%
2018-12-31$1.25B153.46%
2018-09-30$492.67M26.98%
2018-06-30$387.98M-13.83%
2018-03-31$450.27M-6.36%
2017-12-31$480.84M8.40%
2017-09-30$443.56M6.06%
2017-06-30$418.22M-26.83%
2017-03-31$571.56M19.96%
2016-12-31$476.47M13.40%
2016-09-30$420.17M34.86%
2016-06-30$311.55M-17.41%
2016-03-31$377.21M-8.94%
2015-12-31$414.22M19.38%
2015-09-30$346.97M26.04%
2015-06-30$275.30M-8.26%
2015-03-31$300.09M-43.50%
2014-12-31$531.15M320.62%
2014-09-30$126.28M0.68%
2014-06-30$125.42M-35.75%
2014-03-31$195.21M-89.53%
2013-12-31$1.86B1152.40%
2013-09-30$148.82M4.32%
2013-06-30$142.67M-52.36%
2013-03-31$299.49M-27.97%
2012-12-31$415.77M52.25%
2012-09-30$273.08M20.76%
2012-06-30$226.14M52.71%
2012-03-31$148.08M-37.34%
2011-12-31$236.32M120.79%
2011-09-30$107.03M-67.99%
2011-06-30$334.38M83.47%
2011-03-31$182.25M-45.47%
2010-12-31$334.26M-5.60%
2010-07-31$354.08M32.12%
2010-04-30$268.00M64.18%
2010-01-31$163.24M-52.46%
2009-10-31$343.39M147.82%
2009-07-31$138.56M-39.68%
2009-04-30$229.72M-10.55%
2009-01-31$256.81M-20.60%
2008-10-31$323.44M-25.45%
2008-07-31$433.84M-19.63%
2008-04-30$539.81M124.51%
2008-01-31$240.44M-

Take-Two Interactive Software generated $1.77B in revenue during Q2 2026, up 17.95% compared to the previous quarter, and up 132.55% compared to the same period a year ago.

Take-Two Interactive Software Revenue Breakdown


Take-Two Interactive Software Revenue Breakdown by Product

Annual Revenue by Product

Product/ServiceMar 25Mar 24Mar 23Mar 22Mar 21
Console$2.10B$2.17B$2.30B$2.53B$2.52B
Mobile$2.94B$2.75B$2.54B$403.44M-
P C And Other Products$592.50M$434.30M$507.50M$572.51M$855.78M
Advertising--$614.30M--
Game--$4.74B--
Service---$2.46B-
Recurrent Customer Spending---$2.27B$2.07B
Product---$1.04B$1.09B
Physical Retail And Other---$355.84M$453.48M
Digital Online---$3.15B$2.92B
Full Game And Other---$1.23B$1.30B
Service, Other----$2.28B

Take-Two Interactive Software's latest annual revenue breakdown by segment (product or service), as of Mar 25: Mobile (52.22%), Console (37.26%), and P C And Other Products (10.52%).

Quarterly Revenue by Product

Product/ServiceSep 25Jun 25Mar 25Dec 24Sep 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20
P C And Other Products$232.20M$151.50M$243.60M$120.30M$121.80M$115.60M$112.00M$106.30M$100.40M$125.20M$111.50M$125.60M$162.95M$133.91M$147.00M$128.65M$231.47M$204.81M$199.87M$219.63M
Mobile$821.60M$801.70M$747.70M$731.60M$740.20M$715.10M$706.70M$646.20M$680.00M$721.20M$730.10M$369.60M$102.25M$103.81M$115.12M$82.26M----
Console$720.00M$550.60M$591.20M$507.90M$491.10M$568.70M$547.60M$546.70M$504.30M$561.40M$551.90M$607.20M$664.80M$665.53M$596.08M$602.44M$607.96M$656.08M$641.27M$611.68M
Full Game And Other------$331.60M$298.80M$216.30M$292.40M$291.70M$276.80M$342.54M$355.46M$294.55M$241.08M$273.35M$327.41M$345.42M$351.90M
Recurrent Customer Spending------$1.03B$1.00B$1.07B$1.12B$1.10B$825.60M$587.47M$547.79M$563.65M$572.27M$566.08M$533.48M$495.72M$479.40M
Physical Retail And Other------$69.00M$59.50M$44.70M$71.10M$74.30M$64.60M$96.67M$107.54M$79.10M$72.54M$86.17M$132.38M$129.84M$105.08M
Digital Online------$1.30B$1.24B$1.24B$1.34B$1.32B$1.04B$833.34M$795.72M$779.10M$740.81M$753.26M$728.51M$711.30M$726.23M
Product------------$315.63M$298.67M$249.17M$179.71M$220.33M$282.06M$289.57M$299.26M
Service, Other-------------$604.59M$609.02M$633.64M$619.10M$578.83M$551.58M$532.05M

Take-Two Interactive Software's latest quarterly revenue breakdown by segment (product or service), as of Sep 25: Mobile (46.32%), Console (40.59%), and P C And Other Products (13.09%).

Take-Two Interactive Software Revenue Breakdown by Country

Annual Revenue by Country

CountryMar 25Mar 24Mar 23Mar 22Mar 21
Non-US$2.23B$2.07B$1.99B$1.40B$1.36B
UNITED STATES$3.41B$3.28B$3.36B$2.10B$2.02B
Mobile---$403.44M-
Console---$2.53B-
Digital Online---$3.15B-
Product---$1.04B-
Physical Retail And Other---$355.84M-
P C And Other Products---$572.51M-
Full Game And Other---$1.23B-
Service---$2.46B-
Recurrent Customer Spending---$2.27B-

Take-Two Interactive Software's latest annual revenue breakdown by geography, as of Mar 25: UNITED STATES (60.47%), and Non-US (39.53%).

Quarterly Revenue by Country

CountrySep 25Jun 25Mar 25Dec 24Sep 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20
Non-US$737.70M$603.40M$636.40M$534.10M$538.60M$538.00M$548.00M$503.60M$480.80M$521.00M$550.60M$419.50M$372.74M$368.38M$343.28M$320.16M$325.94M$332.56M$337.56M$360.82M
UNITED STATES$1.04B$900.40M$946.10M$825.70M$814.50M$861.40M$818.30M$795.60M$803.90M$886.80M$842.90M$682.90M$557.26M$534.87M$514.92M$493.19M$513.49M$528.32M$503.58M$470.49M

Take-Two Interactive Software's latest quarterly revenue breakdown by geography, as of Sep 25: UNITED STATES (58.41%), and Non-US (41.59%).

Take-Two Interactive Software Peer Comparison by Revenue


TickerCompanyLast Year RevenueLast Quarter Revenue
XYZBlock$21.92B$6.11B
WDCWestern Digital$13.00B$2.82B
NXPINXP Semiconductors$12.61B$3.17B
STXSeagate Technology$9.10B$2.63B
EAElectronic Arts$7.46B$1.84B
GRMNGarmin$6.30B$1.77B
TTWOTake-Two Interactive Software$5.63B$1.77B
DDOGDatadog$2.68B$885.65M
ZSZscaler$2.67B$788.11M
MPWRMonolithic Power Systems$2.21B$737.18M
UIUbiquiti$1.93B$733.77M

TTWO Revenue FAQ


What is Take-Two Interactive Software’s yearly revenue?

Take-Two Interactive Software's yearly revenue for 2025 was $5.63B, representing an increase of 5.31% compared to 2024. The company's yearly revenue for 2024 was $5.35B, representing a decrease of -0.01% compared to 2023. TTWO's yearly revenue for 2023 was $5.35B, representing an increase of 52.64% compared to 2022.

What is Take-Two Interactive Software’s quarterly revenue?

Take-Two Interactive Software's quarterly revenue for Q2 2026 was $1.77B, a 17.95% increase from the previous quarter (Q1 2026), and a 31.09% increase year-over-year (Q2 2025). The company's quarterly revenue for Q1 2026 was $1.5B, a -4.97% decrease from the previous quarter (Q4 2025), and a 12.37% increase year-over-year (Q1 2025). TTWO's quarterly revenue for Q4 2025 was $1.58B, a 16.38% increase from the previous quarter (Q3 2025), and a 13.08% increase year-over-year (Q4 2024).

What is Take-Two Interactive Software’s revenue growth rate?

Take-Two Interactive Software's revenue growth rate for the last 3 years (2023-2025) was 5.30%, and for the last 5 years (2021-2025) was 67.03%.

What are Take-Two Interactive Software’s revenue streams?

Take-Two Interactive Software's revenue streams in r 25 are Console, Mobile, and P C And Other Products. Console generated $2.1B in revenue, accounting 37.26% of the company's total revenue, down -3.15% year-over-year. Mobile generated $2.94B in revenue, accounting 52.22% of the company's total revenue, up 7.06% year-over-year. P C And Other Products generated $592.5M in revenue, accounting 10.52% of the company's total revenue, up 36.43% year-over-year.

What is Take-Two Interactive Software’s main source of revenue?

For the fiscal year ending Mar 25, the largest source of revenue of Take-Two Interactive Software was Mobile. This segment made a revenue of $2.94B, representing 52.22% of the company's total revenue.