Electronic Arts (EA) Revenue & Revenue Breakdown


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Electronic Arts Revenue Highlights


Latest Revenue (Y)

$7.46B

Latest Revenue (Q)

$1.89B

Main Segment (Y)

Live services and other, net revenue

Main Geography (Y)

International

Electronic Arts Revenue by Period


Electronic Arts Revenue by Year

DateRevenueChange
2025-03-31$7.46B-1.31%
2024-03-31$7.56B1.83%
2023-03-31$7.43B6.22%
2022-03-31$6.99B24.20%
2021-03-31$5.63B1.66%
2020-03-31$5.54B11.86%
2019-03-31$4.95B-3.88%
2018-03-31$5.15B6.30%
2017-03-31$4.84B10.21%
2016-03-31$4.40B-2.64%
2015-03-31$4.51B26.29%
2014-03-31$3.58B-5.85%
2013-03-31$3.80B-8.35%
2012-03-31$4.14B15.44%
2011-03-31$3.59B-1.78%
2010-03-31$3.65B-13.25%
2009-03-31$4.21B14.92%
2008-03-31$3.67B18.57%
2007-03-31$3.09B4.74%
2006-03-31$2.95B-5.69%
2005-03-31$3.13B5.81%
2004-03-31$2.96B19.13%
2003-03-31$2.48B43.93%
2002-03-31$1.72B30.43%
2001-03-31$1.32B-6.88%
2000-03-31$1.42B16.21%
1999-03-31$1.22B34.44%
1998-03-31$908.90M45.47%
1997-03-31$624.80M17.47%
1996-03-31$531.90M7.82%
1995-03-31$493.30M17.93%
1994-03-31$418.30M-

Electronic Arts generated $7.46B in revenue during NA 2025, up -1.31% compared to the previous quarter, and up 134.78% compared to the same period a year ago.

Electronic Arts Revenue by Quarter

DateRevenueChange
2024-12-31$1.89B-6.67%
2024-09-30$2.02B22.50%
2024-06-30$1.65B-7.08%
2024-03-31$1.78B-8.53%
2023-12-31$1.95B1.62%
2023-09-30$1.91B-0.52%
2023-06-30$1.92B2.67%
2023-03-31$1.87B-0.37%
2022-12-31$1.88B-1.21%
2022-09-30$1.90B7.75%
2022-06-30$1.77B-3.18%
2022-03-31$1.82B2.01%
2021-12-31$1.79B-2.03%
2021-09-30$1.83B17.73%
2021-06-30$1.55B15.23%
2021-03-31$1.35B-19.55%
2020-12-31$1.67B45.35%
2020-09-30$1.15B-21.11%
2020-06-30$1.46B5.19%
2020-03-31$1.39B-12.93%
2019-12-31$1.59B18.18%
2019-09-30$1.35B11.50%
2019-06-30$1.21B-2.34%
2019-03-31$1.24B-3.96%
2018-12-31$1.29B0.23%
2018-09-30$1.29B13.10%
2018-06-30$1.14B-28.13%
2018-03-31$1.58B36.38%
2017-12-31$1.16B20.96%
2017-09-30$959.00M-33.82%
2017-06-30$1.45B-5.11%
2017-03-31$1.53B32.90%
2016-12-31$1.15B27.95%
2016-09-30$898.00M-29.35%
2016-06-30$1.27B-2.83%
2016-03-31$1.31B16.16%
2014-12-31$1.13B13.74%
2014-09-30$990.00M-18.45%
2014-06-30$1.21B8.10%
2014-03-31$1.12B38.99%
2013-12-31$808.00M16.26%
2013-09-30$695.00M-26.77%
2013-06-30$949.00M-21.51%
2013-03-31$1.21B31.13%
2012-12-31$922.00M29.68%
2012-09-30$711.00M-25.55%
2012-06-30$955.00M-30.19%
2012-03-31$1.37B28.93%
2011-12-31$1.06B48.39%
2011-09-30$715.00M-28.43%
2011-06-30$999.00M-8.35%
2011-03-31$1.09B3.51%
2010-12-31$1.05B66.88%
2010-09-30$631.00M-22.58%
2010-06-30$815.00M-16.75%
2010-03-31$979.00M-21.24%
2009-12-31$1.24B57.74%
2009-09-30$788.00M22.36%
2009-06-30$644.00M-25.12%
2009-03-31$860.00M-48.00%
2008-12-31$1.65B85.01%
2008-09-30$894.00M11.19%
2008-06-30$804.00M-28.72%
2008-03-31$1.13B-

Electronic Arts generated $1.89B in revenue during Q3 2025, up -6.67% compared to the previous quarter, and up 98.75% compared to the same period a year ago.

Electronic Arts Revenue Breakdown


Electronic Arts Revenue Breakdown by Product

Annual Revenue by Product

Product/ServiceMar 25Mar 24Mar 23Mar 22Mar 21
Full game downloads, net revenue$1.48B$1.34B$1.26B$1.28B$918.00M
Packaged goods, net revenue$524.00M$672.00M$675.00M$711.00M$695.00M
Live services and other, net revenue$5.46B$5.55B$5.49B$5.00B$4.02B
Full game, net revenue--$1.94B$1.99B$1.61B

Electronic Arts's latest annual revenue breakdown by segment (product or service), as of Mar 25: Live services and other, net revenue (73.17%), Full game downloads, net revenue (19.80%), and Packaged goods, net revenue (7.02%).

Quarterly Revenue by Product

Product/ServiceMar 25Dec 24Sep 24Jun 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20
Live services and other, net revenue$1.46B$1.28B$1.31B$1.41B$1.45B$1.33B$1.29B$1.48B$1.26B$1.30B$1.43B$1.39B$1.17B$1.21B$1.23B$1.10B$951.00M$869.00M$1.10B-
Packaged goods, net revenue$70.00M$153.00M$241.00M$60.00M$68.00M$187.00M$275.00M$142.00M$199.00M$274.00M$104.00M$126.00M$216.00M$280.00M$89.00M$65.00M$375.00M$119.00M$136.00M-
Full game downloads, net revenue$367.00M$446.00M$475.00M$190.00M$265.00M$431.00M$346.00M$301.00M$423.00M$328.00M$237.00M$312.00M$400.00M$337.00M$233.00M$185.00M$347.00M$163.00M$223.00M$211.00M
Full game, net revenue-----$618.00M$621.00M$443.00M$622.00M$602.00M$341.00M$438.00M$616.00M$617.00M$322.00M$250.00M$722.00M$282.00M$359.00M-
Total Packaged goods and other, net revenue-------------------$168.00M
Live services, net revenue-------------------$832.00M
Total Digital, net revenue-------------------$1.22B

Electronic Arts's latest quarterly revenue breakdown by segment (product or service), as of Mar 25: Live services and other, net revenue (76.94%), Full game downloads, net revenue (19.37%), and Packaged goods, net revenue (3.69%).

Electronic Arts Revenue Breakdown by Country

Annual Revenue by Country

CountryMar 25Mar 24Mar 23Mar 22Mar 21
International$4.38B$4.56B$4.28B--
North America$3.08B$3.00B$2.47B--
North America Segment--$3.15B$3.04B-
Full game, net revenue---$1.99B-
Packaged goods, net revenue---$711.00M-
Live services and other, net revenue---$5.00B-
Full game downloads, net revenue---$1.28B-

Electronic Arts's latest annual revenue breakdown by geography, as of Mar 25: International (58.76%), and North America (41.24%).

Quarterly Revenue by Country

CountryMar 25Dec 24Sep 24Jun 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20Dec 19
International$1.11B$1.10B$1.13B$1.04B$1.11B$1.17B$1.17B-------------
North America$782.00M$781.00M$899.00M$616.00M$670.00M$777.00M$747.00M$807.00M$801.00M$794.00M$762.00M$783.00M$778.00M$682.00M$591.00M$678.00M$578.00M$627.00M$559.00M$690.00M

Electronic Arts's latest quarterly revenue breakdown by geography, as of Mar 25: International (58.73%), and North America (41.27%).

Electronic Arts Peer Comparison by Revenue


TickerCompanyLast Year RevenueLast Quarter Revenue
NTESNetEase$103.47B$26.85B
BILIBilibili$22.53B$5.66B
EAElectronic Arts$7.46B$1.89B
TTWOTake-Two Interactive Software$5.63B$1.36B
RBLXRoblox$3.60B$1.04B
SOHUSohu$600.67M$139.39M
GDEVGDEV$465.00M$107.00M
DDIDoubleDown Interactive$308.34M$87.63M
MYPSPLAYSTUDIOS$289.43M$62.71M

EA Revenue FAQ


What is Electronic Arts’s yearly revenue?

Electronic Arts's yearly revenue for 2025 was $7.46B, representing a decrease of -1.31% compared to 2024. The company's yearly revenue for 2024 was $7.56B, representing an increase of 1.83% compared to 2023. EA's yearly revenue for 2023 was $7.43B, representing an increase of 6.22% compared to 2022.

What is Electronic Arts’s quarterly revenue?

Electronic Arts's quarterly revenue for Q3 2025 was $1.89B, a -6.67% decrease from the previous quarter (Q2 2025), and a -2.83% decrease year-over-year (Q3 2024). The company's quarterly revenue for Q2 2025 was $2.02B, a 22.50% increase from the previous quarter (Q1 2025), and a 5.80% increase year-over-year (Q2 2024). EA's quarterly revenue for Q1 2025 was $1.65B, a -7.08% decrease from the previous quarter (Q4 2024), and a -14.09% decrease year-over-year (Q1 2024).

What is Electronic Arts’s revenue growth rate?

Electronic Arts's revenue growth rate for the last 3 years (2023-2025) was 0.50%, and for the last 5 years (2021-2025) was 32.58%.

What are Electronic Arts’s revenue streams?

Electronic Arts's revenue streams in r 25 are Full game downloads, net revenue, Packaged goods, net revenue, and Live services and other, net revenue. Full game downloads, net revenue generated $1.48B in revenue, accounting 19.80% of the company's total revenue, up 10.05% year-over-year. Packaged goods, net revenue generated $524M in revenue, accounting 7.02% of the company's total revenue, down -22.02% year-over-year. Live services and other, net revenue generated $5.46B in revenue, accounting 73.17% of the company's total revenue, down -1.55% year-over-year.

What is Electronic Arts’s main source of revenue?

For the fiscal year ending Mar 25, the largest source of revenue of Electronic Arts was Live services and other, net revenue. This segment made a revenue of $5.46B, representing 73.17% of the company's total revenue.